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> You shouldn't need anything like a reflection map in Pov, since Pov is a
> genuine, honest-to-goodness raytracer. :-)
Yes, I know that, but it is only an advantage when the metallic object in
question has an environment it can reflect. If the object is the only one
in the scene, though, it reflects nothing and therefore looks very plain.
That's where a reflection map would produce better results, cos in reality,
objects never exist in empty spaces and thus always reflect *something*.
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